4/19/2021 0 Comments Imperium Universalis Wiki
Information Created by Taniciusfox Formal run 2 July13 September 2011 Total updates 7 Genre Science fiction Link(s) Game thread.While it ran from July 2 to September 13, 2011, the game was notoriously slow to update, with roughly seven complete turns within three months.A steady dropout rate combined with what Tani described as lack of roleplay led him to call a referendum on the games future, after which he unceremoniously abandoned the thread.Each turn, a player could expend up to five expansion points (XP) to scout neighbouring systems and settle mapped ones; the initial colony required 2 XP, after which subsequent expansion required only one.
![]() Income could also be affected by random events triggered at the GMs discretion. Each territory initially provided 1 unit of support, and each newly-acquired territory produced a free army. A planet could support as many orbital guns as it had zones, but no more. Each military unit beyond the support limit generated an upkeep cost of 1 gold per turn, although the orbital guns granted to players starting planets were free. Every player was granted a bonus tech at the start of the game based on their nations initial description. This particular path was considered useless, as players could interact with neighbour systems immediately, and contact with another player instantly extended communication range to each others periphery. Behaviour toward them influenced their likelihood to supportabandon the hegemon in war-time, and the likelihood of seeking annexation into the players empire. They expanded at a rate of either their total territory or 1 zone, whichever was greater. They also started with level 2 military research as a deterrent against early aggression. Neither the map nor participants were catalogued on the front page, and updates were not indexed in a search-friendly format, making referencing turn players and changes difficult. The rules were also somewhat poorly-defined, challenged repeatedly and amended ad-hoc, and the exact mechanics of combat were never fully explained. Also at issue was Tanis recurring tendency to give the NPCs equal emphasis as the players, conducting diplomacy and warring against themselves, independent of player actions.
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